Air Traffic Control
Draw flight paths. Land aircraft. Avoid collisions.
Saltmarsh Gateway
BeginnerPaused: Game paused
Shift ended
Collision
Two aircraft collided.
- Score
- 00
- BestNew best
- 00
Settings
Performance stats
Show FPS, memory, and GPU memory in a compact line at the top right during play.
Memory values are estimates. GPU shows allocated memory, not GPU utilization.
Developer
Made by Montasim.
Choose your next assignment.
Your difficulty stays the same when you change airfields.
Draw flight paths. Land aircraft. Avoid collisions.
Choose Easy for more time, Medium for balanced traffic, or Hard for busier skies. Each difficulty has its own best scores. All three advance your career.
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1. Select an aircraft
Press and hold with your mouse, finger, or pen.
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2. Draw to its runway
Match the color and letter. Draw to the highlighted landing area. The aircraft lands when it reaches its target.
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3. Keep aircraft apart
Red rings connected by a line warn that aircraft are too close. Reroute one of them, or hold it in a circle for a few loops while the way clears.
Controls and options
- HoldTap an aircraft to make it circle where it is: 5 loops on Easy, 3 on Medium, 2 on Hard. Its ring fades as the loops run out, then it flies on the way it was heading, so draw it a new route in time. Only two aircraft can hold at once.
- SpeedThe button in the bottom-left corner steps through normal, one and a half, double and half speed.
- Night shiftTurn it on before a flight for a darker map with runway and aircraft lights. Same rules and records as day.
- WeatherTurn it on for clouds drifting over the map. They pass under aircraft and routes and thin out over the airfield, so play is the same either way.
- Both side landingTurn it on before a flight to let aircraft land at either end of a runway. Personal bests are shared across both settings.
- Resume shiftYour shift is saved whenever it pauses, even if you leave the app. Pick it up later from the Play screen.
Land an aircraft to earn one point. A collision or an aircraft leaving the sector ends your shift.
Achievements and career progress are recorded when a shift ends. Practice does not count. Escape pauses and resumes. Drawing requires a pointer. Rotating your screen may require a new shift.
Land an aircraft
Draw the aircraft to its runway.
Draw to the highlighted runway end.
One aircraft, no timer. Practice doesn’t affect your score or career, and your current game stays paused.
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